
APPLE MOTION FUNDAMENTALS
Duration: 2 Days
Cost: £600 + VAT
Course Available Online and Onsite
Master the basics of Apple Motion with our 2-day hands-on course
This course introduces students to Motion, Apple’s revolutionary software for motion graphics design, and guides you through its powerful real-time design engine and intuitive interface.
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You’ll gain practical experience in:
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Behavior-based animation and parameter behaviors
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Blend modes and advanced particle system design
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Creating dynamic title animations and working with templates
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Chroma keying, masking, and motion menu design
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Working with audio and keyframing
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Seamless integration with Final Cut Pro X
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By the end of the course, you’ll have the skills and confidence to create professional-quality motion graphics projects using Apple Motion.
WHO SHOULD ATTEND?
This class is designed for anyone looking to learn more about motion graphics using Motion.
PREREQUISITES
Students should have the following prerequisite knowledge prior to attending the course: Basic knowledge of the Macintosh OS.
COURSE OUTLINE
Day 1
A Tour of Motion
Getting to know the interface
Some Windowing Hot Keys
Setting the Play Range
Zooming the Canvas
Adding Objects
Applying Behaviors
Applying Filters,
Soloing Objects and RAM previews
Deactivating Behaviors & Filters
Adding Text
Formatting & animating text
Text Behaviours
Creating a custom Text Behaviour
Working in the Inspector
Working with Gradients
Saving Favourite Gradients & Filters
Using HUD and Sliders,
Rendering a Generated Object
Working with Layers and Objects
Building a Multi-Layered Composite
Navigating the Layers Tab,
Working with Filters and Behaviors in the Layers Tab.
Creating Your Own Templates
Publishing to FCP X
Round Tripping with FCP X
Day 2
Using Particle Simulations.
Particles and Parameter Behaviors
Building Particles from a Movie Clip
Refining the Particle System
Adding a Splash of color,
Changing Scale, Birth, Death, and Transitory In-between Called Life,
Using Parameter Behaviors
Using Generators Applying Generators from the Library
Exploring Abstract Particles
Using Replicators
Creating Custom Replicators
Animating Replicators using behaviours
Adding strokes
Using stroke styles
Drawing a stroke on & off the screen
Using Blend Modes Blending Objects,
Creating a Title
Adding a Logo,
Importing Illustrator files as Vector Graphics
Importing Photoshop Layers
Changing Media Properties, Sound.
Keying Pulling a Key,
Treating the Edges
Creating a Garbage Matte
Keyframing the Garbage Matte
Adding a Zoom Blur.
Keyframing Animating, Setting the keys manually
Working in the Keyframe Editor,
Creating Text Effects,
Working with Text Parameters,
Animating the Position
Applying Motion Blur
Working with the sequence behavior
Going further with text
Creating slowmo
Creating a 3D scene
The 3D scene Tools
Animating a Camera in a 3D scene
Adding lights to a 3D scene
3D Text
Integrating with Apple Pro Applications Creating a Lower Third for Final Cut Pro




